version 4.6
game UC

ui_text NFS UNDERCOVER - BETA VISUALS
ui_text Installation - Part 1
ui_text#
ui_text#
ui_text Most of the mod installation is handled automaticly, but you can select if you want to install any additional components:
ui_text (for preview images go to "Comparisons" folder)
ui_text#
ui_text What visual look of the game you want? [see Comparisons\LookComparison.jpg]
ui_text (choosing nothing will default to ''Brown Contrasty'')
ui_control radiobutton look xenia "Brown contrasty (aka how beta looks in Xenia emulator)"
ui_control radiobutton look x360 "Native vibrant (aka how beta looks on Xbox 360)"
ui_text#

ui_text Use city lighting for Port Crescent? [see Comparisons\PortCrescent.jpg]
ui_text (beta version didn't use specified lighting, but there is one in files)
ui_control checkbox l8_b false "Use city lighting for Port Crescent"
ui_text#

ui_text Use simplified finishline smoke? [see Comparisons\Finishline.jpg]
ui_text (final game doesn't have enough memory for rendering finishline smoke due to tire water splashes)
ui_control checkbox emitterfix true "Use simplified finishline smoke"

script ModData\main.nfsms
file_copy ModData\scripts\TexWizard.asi scripts\TexWizard.asi
file_copy ModData\scripts\TexWizard.json scripts\TexWizard.json
folder_create TRACKS\TexWizardMain
file_copy ModData\TexWizardMain\textures.bin TRACKS\TexWizardMain\textures.bin
file_copy ModData\TexWizardMain\meta.json TRACKS\TexWizardMain\meta.json

ui_option l8_b
script ModData\l8_b_use_city.nfsms
ui_option l8_b

ui_option emitterfix
script ModData\emitterfix.nfsms
ui_option emitterfix

ui_option look xenia
#
ui_option look xenia

ui_option look x360
script ModData\nativelook.nfsms
ui_option look x360