ATTACHMENT_RIGID_EXHAUST_HINGE
{
Attach = CAR EXHAUST_TIPS_RIGHT

Constrain0 = Rotation.Y AMax 0 AMin -30 AStrength 15 BMin -30 BMax -60 BStrength 15
Constrain1 = Rotation.Y AMax 0 AMin -30 AStrength 15 BMin -30 BMax -60 BStrength 15
Constrain2 = Rotation.Y AMax 0 AMin -30 AStrength 15 BMin -30 BMax -60 BStrength 15
}

ATTACHMENT_RIGID_EXHAUST_RIGHT_LATCH
{
Attach = CAR EXHAUST_TIPS_RIGHT

HasLatchProperties = 1

DamageLevel0 = 10
DamageLevel1 = 10
DamageLevel2 = 10
}

ATTACHMENT_RIGID_EXHAUST_LEFT_LATCH
{
Attach = CAR EXHAUST_TIPS_LEFT

HasLatchProperties = 1

DamageLevel0 = 10
DamageLevel1 = 10
DamageLevel2 = 10
}



///////////////////////////////////////////
///////////////////////////////////////////
///////////////////////////////////////////
//////
//////		FRONT BUMPER		///
//////
///////////////////////////////////////////
///////////////////////////////////////////
///////////////////////////////////////////


////////////////////////////////////////////////////////////////////////////////////////////////////
///////FRONT LEFT///////////////////////////////////////////////////////////////////////////////////


ATTACHMENT_RIGID_BUMPER_FRONT_LEFT
{
Attach = CAR BUMPER_FRONT

HasLatchProperties = 1

DamageLevel0 = 70
DamageLevel1 = 70
DamageLevel2 = 70

Constrain0 = Rotation.Y AMax 0 AMin 1 AStrength 0 BMin 1 BMax 2 BStrength 0
Constrain1 = Rotation.Y AMax 0 AMin 1 AStrength 0 BMin 1 BMax 2 BStrength 0
Constrain2 = Rotation.Y AMax 0 AMin 1 AStrength 0 BMin 1 BMax 2 BStrength 0

Constrain0 = Rotation.Z AMax 0 AMin -0.5 AStrength 50 BMin -2.5 BMax -3 BStrength 20
Constrain1 = Rotation.Z AMax 0 AMin -0.5 AStrength 50 BMin -2.5 BMax -3 BStrength 20
Constrain2 = Rotation.Z AMax 0 AMin -0.5 AStrength 50 BMin -2.5 BMax -3 BStrength 20

DamageTarget = ATTACHMENT_RIGID_BUMPER_FRONT_RIGHT

ReportThreshold0 = 0.9
ReportThreshold1 = 0.9
ReportThreshold2 = 0.9

}


ATTACHMENT_RIGID_BUMPER_FRONT_RIGHT
{
Attach = CAR BUMPER_FRONT

HasLatchProperties = 1

DamageLevel0 = 90
DamageLevel1 = 90
DamageLevel2 = 90

Constrain0 = Rotation.Y AMax 0 AMin -1 AStrength 0 BMin -1 BMax -2 BStrength 0
Constrain1 = Rotation.Y AMax 0 AMin -1 AStrength 0 BMin -1 BMax -2 BStrength 0
Constrain2 = Rotation.Y AMax 0 AMin -1 AStrength 0 BMin -1 BMax -2 BStrength 0

Constrain0 = Rotation.Z AMax 0 AMin -0.5 AStrength 50 BMin -2.5 BMax -3 BStrength 20
Constrain1 = Rotation.Z AMax 0 AMin -0.5 AStrength 50 BMin -2.5 BMax -3 BStrength 20
Constrain2 = Rotation.Z AMax 0 AMin -0.5 AStrength 50 BMin -2.5 BMax -3 BStrength 20

DamageTarget = ATTACHMENT_RIGID_BUMPER_FRONT_LEFT

ReportThreshold0 = 0.9
ReportThreshold1 = 0.9
ReportThreshold2 = 0.9

}

////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////



///////////////////////////////////////////
///////////////////////////////////////////
///////////////////////////////////////////
//////
///REAR BUMPER ///
//////
///////////////////////////////////////////
///////////////////////////////////////////
///////////////////////////////////////////


////////////////////////////////////////////////////////////////////////////////////////////////////
///////REAR LEFT////////////////////////////////////////////////////////////////////////////////////

ATTACHMENT_RIGID_BUMPER_REAR_LEFT
{
Attach = CAR BUMPER_REAR

HasLatchProperties = 1

DamageLevel0 = 60
DamageLevel1 = 60
DamageLevel2 = 60

Constrain0 = Rotation.Y AMax -1 AMin -1 AStrength 0 BMin -1 BMax -2 BStrength 100
Constrain1 = Rotation.Y AMax -1 AMin -1 AStrength 0 BMin -1 BMax -2 BStrength 100
Constrain2 = Rotation.Y AMax -1 AMin -1 AStrength 0 BMin -1 BMax -2 BStrength 100

Constrain0 = Rotation.Z AMax 0 AMin -0.5 AStrength 50 BMin -2.5 BMax -3 BStrength 20
Constrain1 = Rotation.Z AMax 0 AMin -0.5 AStrength 50 BMin -2.5 BMax -3 BStrength 20
Constrain2 = Rotation.Z AMax 0 AMin -0.5 AStrength 50 BMin -2.5 BMax -3 BStrength 20

DamageTarget = ATTACHMENT_RIGID_BUMPER_REAR_RIGHT

ReportThreshold0 = 0.9
ReportThreshold1 = 0.9
ReportThreshold2 = 0.9

}


////////////////////////////////////////////////////////////////////////////////////////////////////
///////REAR RIGHT///////////////////////////////////////////////////////////////////////////////////


ATTACHMENT_RIGID_BUMPER_REAR_RIGHT
{
Attach = CAR BUMPER_REAR

HasLatchProperties = 1

DamageLevel0 = 50
DamageLevel1 = 50
DamageLevel2 = 50

Constrain0 = Rotation.Y AMax -1 AMin -1 AStrength 0 BMin -1 BMax -2 BStrength 100
Constrain1 = Rotation.Y AMax -1 AMin -1 AStrength 0 BMin -1 BMax -2 BStrength 100
Constrain2 = Rotation.Y AMax -1 AMin -1 AStrength 0 BMin -1 BMax -2 BStrength 100

Constrain0 = Rotation.Z AMax 0 AMin -0.5 AStrength 50 BMin -2.5 BMax -3 BStrength 20
Constrain1 = Rotation.Z AMax 0 AMin -0.5 AStrength 50 BMin -2.5 BMax -3 BStrength 20
Constrain2 = Rotation.Z AMax 0 AMin -0.5 AStrength 50 BMin -2.5 BMax -3 BStrength 20

DamageTarget = ATTACHMENT_RIGID_BUMPER_REAR_LEFT

ReportThreshold0 = 0.9
ReportThreshold1 = 0.9
ReportThreshold2 = 0.9

}


////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////


///////////////////////////////////////////
///////////////////////////////////////////
///////////////////////////////////////////
//////
///   FRONT DOORS  ///
//////
///////////////////////////////////////////
///////////////////////////////////////////
///////////////////////////////////////////


////////////////////////////////////////////////////////////////////////////////////////////////////
///////FRONT LEFT///////////////////////////////////////////////////////////////////////////////////


ATTACHMENT_RIGID_DOOR_LEFT_LATCH
{
Attach = CAR DOOR_LEFT

HasLatchProperties = 1

DamageLevel0 = 20
DamageLevel1 = 20
DamageLevel2 = 20

}


ATTACHMENT_RIGID_DOOR_LEFT_HINGE
{
Attach = CAR DOOR_LEFT

DamageTarget = ATTACHMENT_RIGID_DOOR_LEFT_LATCH

Constrain0 = Rotation.Y AMax 0 AMin -1 AStrength 0 BMin -1 BMax -2 BStrength 0
Constrain1 = Rotation.Y AMax 0 AMin -1 AStrength 0 BMin -1 BMax -2 BStrength 0
Constrain2 = Rotation.Y AMax 0 AMin -1 AStrength 0 BMin -1 BMax -2 BStrength 0

ReportThreshold0 = 0.9
ReportThreshold1 = 0.9
ReportThreshold2 = 0.9

}


////////////////////////////////////////////////////////////////////////////////////////////////////
///////FRONT RIGHT//////////////////////////////////////////////////////////////////////////////////


ATTACHMENT_RIGID_DOOR_RIGHT_LATCH
{
Attach = CAR DOOR_RIGHT

HasLatchProperties = 1

DamageLevel0 = 20
DamageLevel1 = 20
DamageLevel2 = 20
}


ATTACHMENT_RIGID_DOOR_RIGHT_HINGE
{
Attach = CAR DOOR_RIGHT

DamageTarget = ATTACHMENT_RIGID_DOOR_RIGHT_LATCH

Constrain0 = Rotation.Y AMax 0 AMin 1 AStrength 0 BMin 1 BMax 2 BStrength 0
Constrain1 = Rotation.Y AMax 0 AMin 1 AStrength 0 BMin 1 BMax 2 BStrength 0
Constrain2 = Rotation.Y AMax 0 AMin 1 AStrength 0 BMin 1 BMax 2 BStrength 0

ReportThreshold0 = 0.9
ReportThreshold1 = 0.9
ReportThreshold2 = 0.9

}


////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////



///////////////////////////////////////////
///////////////////////////////////////////
///////////////////////////////////////////
//////
///   REAR DOORS   ///
//////
///////////////////////////////////////////
///////////////////////////////////////////
///////////////////////////////////////////


////////////////////////////////////////////////////////////////////////////////////////////////////
///////REAR LEFT///////////////////////////////////////////////////////////////////////////////////


ATTACHMENT_RIGID_DOOR_REAR_LEFT_LATCH
{
Attach = CAR DOOR_REAR_LEFT

HasLatchProperties = 1

DamageLevel0 = 20
DamageLevel1 = 20
DamageLevel2 = 20
}


ATTACHMENT_RIGID_DOOR_REAR_LEFT_HINGE
{
Attach = CAR DOOR_REAR_LEFT

DamageTarget = ATTACHMENT_RIGID_DOOR_REAR_LEFT_LATCH

Constrain0 = Rotation.Y AMax 0 AMin -1 AStrength 0 BMin -1 BMax -2 BStrength 0
Constrain1 = Rotation.Y AMax 0 AMin -1 AStrength 0 BMin -1 BMax -2 BStrength 0
Constrain2 = Rotation.Y AMax 0 AMin -1 AStrength 0 BMin -1 BMax -2 BStrength 0

ReportThreshold0 = 0.9
ReportThreshold1 = 0.9
ReportThreshold2 = 0.9

}


////////////////////////////////////////////////////////////////////////////////////////////////////
///////REAR RIGHT//////////////////////////////////////////////////////////////////////////////////


ATTACHMENT_RIGID_DOOR_REAR_RIGHT_LATCH
{
Attach = CAR DOOR_REAR_RIGHT

HasLatchProperties = 1

DamageLevel0 = 20
DamageLevel1 = 20
DamageLevel2 = 20
}


ATTACHMENT_RIGID_DOOR_REAR_RIGHT_HINGE
{
Attach = CAR DOOR_REAR_RIGHT

DamageTarget = ATTACHMENT_RIGID_DOOR_REAR_RIGHT_LATCH

Constrain0 = Rotation.Y AMax 0 AMin 1 AStrength 0 BMin 1 BMax 2 BStrength 0
Constrain1 = Rotation.Y AMax 0 AMin 1 AStrength 0 BMin 1 BMax 2 BStrength 0
Constrain2 = Rotation.Y AMax 0 AMin 1 AStrength 0 BMin 1 BMax 2 BStrength 0

ReportThreshold0 = 0.9
ReportThreshold1 = 0.9
ReportThreshold2 = 0.9

}


////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////



///////////////////////////////////////////
///////////////////////////////////////////
///////////////////////////////////////////
//////
///   MIRRORS  ///
//////
///////////////////////////////////////////
///////////////////////////////////////////
///////////////////////////////////////////


////////////////////////////////////////////////////////////////////////////////////////////////////
///////FRONT LEFT///////////////////////////////////////////////////////////////////////////////////


ATTACHMENT_RIGID_SIDEMIRROR_LEFT
{
Attach = DOOR_LEFT SIDEMIRROR_LEFT

HasLatchProperties = 1

DamageLevel0 = 10
DamageLevel1 = 30
DamageLevel2 = 50

Constrain0 = Rotation.Y AMax -3 AMin 0 AStrength 0 BMin 5 BMax 10 BStrength 0
Constrain0 = Rotation.Y AMax -3 AMin 0 AStrength 0 BMin 5 BMax 10 BStrength 0
Constrain0 = Rotation.Y AMax -3 AMin 0 AStrength 0 BMin 5 BMax 10 BStrength 0

Constrain0 = Rotation.Z AMax -3 AMin 0 AStrength 0 BMin 5 BMax 10 BStrength 0
Constrain0 = Rotation.Z AMax -3 AMin 0 AStrength 0 BMin 5 BMax 10 BStrength 0
Constrain0 = Rotation.Z AMax -3 AMin 0 AStrength 0 BMin 5 BMax 10 BStrength 0
}


////////////////////////////////////////////////////////////////////////////////////////////////////
///////FRONT RIGHT//////////////////////////////////////////////////////////////////////////////////


ATTACHMENT_RIGID_SIDEMIRROR_RIGHT
{
Attach = DOOR_RIGHT SIDEMIRROR_RIGHT

HasLatchProperties = 1

DamageLevel0 = 10
DamageLevel1 = 30
DamageLevel2 = 50

Constrain0 = Rotation.Y AMax -3 AMin 0 AStrength 0 BMin 5 BMax 10 BStrength 0
Constrain0 = Rotation.Y AMax -3 AMin 0 AStrength 0 BMin 5 BMax 10 BStrength 0
Constrain0 = Rotation.Y AMax -3 AMin 0 AStrength 0 BMin 5 BMax 10 BStrength 0

Constrain0 = Rotation.Z AMax 3 AMin 0 AStrength 0 BMin -5 BMax -10 BStrength 0
Constrain0 = Rotation.Z AMax 3 AMin 0 AStrength 0 BMin -5 BMax -10 BStrength 0
Constrain0 = Rotation.Z AMax 3 AMin 0 AStrength 0 BMin -5 BMax -10 BStrength 0
}


////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////



///////////////////////////////////////////
///////////////////////////////////////////
///////////////////////////////////////////
//////
///   FENDERS  ///
//////
///////////////////////////////////////////
///////////////////////////////////////////
///////////////////////////////////////////


////////////////////////////////////////////////////////////////////////////////////////////////////
///////FRONT LEFT///////////////////////////////////////////////////////////////////////////////////


ATTACHMENT_RIGID_FENDER_FRONT_LEFT_LATCH
{
Attach = CAR FENDER_FRONT_LEFT

HasLatchProperties = 1

DamageLevel0 = 50
DamageLevel1 = 50
DamageLevel2 = 50

}

ATTACHMENT_RIGID_FENDER_FRONT_LEFT_HINGE
{
Attach = CAR FENDER_FRONT_LEFT

DamageTarget = ATTACHMENT_RIGID_FENDER_FRONT_LEFT_LATCH

Constrain0 = Rotation.Y AMax 0 AMin 1 AStrength 0 BMin 1 BMax 1.5 BStrength 0
Constrain1 = Rotation.Y AMax 0 AMin 1 AStrength 0 BMin 1 BMax 1.5 BStrength 0
Constrain2 = Rotation.Y AMax 0 AMin 1 AStrength 0 BMin 1 BMax 1.5 BStrength 0

BreakInRoll = 1

ReportThreshold0 = 0.9
ReportThreshold1 = 0.9
ReportThreshold2 = 0.9

}


////////////////////////////////////////////////////////////////////////////////////////////////////
///////FRONT RIGHT//////////////////////////////////////////////////////////////////////////////////


ATTACHMENT_RIGID_FENDER_FRONT_RIGHT_LATCH
{
Attach = CAR FENDER_FRONT_RIGHT

HasLatchProperties = 1

DamageLevel0 = 50
DamageLevel1 = 50
DamageLevel2 = 50
}


ATTACHMENT_RIGID_FENDER_FRONT_RIGHT_HINGE
{
Attach = CAR FENDER_FRONT_RIGHT

DamageTarget = ATTACHMENT_RIGID_FENDER_FRONT_RIGHT_LATCH

Constrain0 = Rotation.Y AMax 0 AMin -1 AStrength 0 BMin -1 BMax -1.5 BStrength 0
Constrain1 = Rotation.Y AMax 0 AMin -1 AStrength 0 BMin -1 BMax -1.5 BStrength 0
Constrain2 = Rotation.Y AMax 0 AMin -1 AStrength 0 BMin -1 BMax -1.5 BStrength 0

BreakInRoll = 1

ReportThreshold0 = 0.9
ReportThreshold1 = 0.9
ReportThreshold2 = 0.9

}


////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////




/////////////////////////
/////////////////////////
/////
////// SPOILER
/////
/////////////////////////
/////////////////////////



ATTACHMENT_RIGID_SPOILER_LEFT
{
Attach = TRUNK SPOILER

HasLatchProperties = 1

DamageLevel0 = 10
DamageLevel1 = 10
DamageLevel2 = 10

Constrain0 = Rotation.Z AMax 0 AMin 2 AStrength 0 BMin 2 BMax 4 BStrength 0
Constrain1 = Rotation.Z AMax 0 AMin 2 AStrength 0 BMin 2 BMax 4 BStrength 0
Constrain2 = Rotation.Z AMax 0 AMin 2 AStrength 0 BMin 2 BMax 4 BStrength 0

Constrain0 = Rotation.Y AMax -3 AMin 0 AStrength 0 BMin 0 BMax 3 BStrength 0
Constrain1 = Rotation.Y AMax -3 AMin 0 AStrength 0 BMin 0 BMax 3 BStrength 0
Constrain2 = Rotation.Y AMax -3 AMin 0 AStrength 0 BMin 0 BMax 3 BStrength 0

DamageTarget = ATTACHMENT_RIGID_SPOILER_RIGHT
}


ATTACHMENT_RIGID_SPOILER_RIGHT
{
Attach = TRUNK SPOILER

HasLatchProperties = 1

DamageLevel0 = 30
DamageLevel1 = 30
DamageLevel2 = 30

Constrain0 = Rotation.Z AMax 0 AMin 2 AStrength 0 BMin 2 BMax 4 BStrength 0
Constrain1 = Rotation.Z AMax 0 AMin 2 AStrength 0 BMin 2 BMax 4 BStrength 0
Constrain2 = Rotation.Z AMax 0 AMin 2 AStrength 0 BMin 2 BMax 4 BStrength 0

Constrain0 = Rotation.Y AMax 3 AMin 0 AStrength 0 BMin 0 BMax -3 BStrength 0
Constrain1 = Rotation.Y AMax 3 AMin 0 AStrength 0 BMin 0 BMax -3 BStrength 0
Constrain2 = Rotation.Y AMax 3 AMin 0 AStrength 0 BMin 0 BMax -3 BStrength 0

DamageTarget = ATTACHMENT_RIGID_SPOILER_LEFT
}


/////////////////////////
/////////////////////////
/////
////// HOOD
/////
/////////////////////////
/////////////////////////

ATTACHMENT_RIGID_HOOD_HINGE
{
Attach = CAR HOOD

DamageTarget = ATTACHMENT_RIGID_HOOD_LATCH

BreakInRoll = 1


Constrain0 = Rotation.Y AMax 0 AMin -30 AStrength 15 BMin -30 BMax -90 BStrength 15
Constrain1 = Rotation.Y AMax 0 AMin -30 AStrength 15 BMin -30 BMax -90 BStrength 15
Constrain2 = Rotation.Y AMax 0 AMin -30 AStrength 15 BMin -30 BMax -90 BStrength 15

ReportThreshold0 = 0.9
ReportThreshold1 = 0.9
ReportThreshold2 = 0.9
}

ATTACHMENT_RIGID_HOOD_LATCH
{
Attach = CAR HOOD
WindDownForce = -5
HasLatchProperties = 1

DamageLevel0 = 90
DamageLevel1 = 90
DamageLevel2 = 90
}


/////////////////////////
/////////////////////////
/////
////// TRUNK
/////
/////////////////////////
/////////////////////////


ATTACHMENT_RIGID_TRUNK_HINGE
{
Attach = CAR TRUNK

DamageTarget = ATTACHMENT_RIGID_TRUNK_LATCH

Constrain0 = Rotation.Y AMax 3 AMin 18 AStrength 10 BMin 18 BMax 36 BStrength 10
Constrain1 = Rotation.Y AMax 3 AMin 18 AStrength 10 BMin 18 BMax 36 BStrength 10
Constrain2 = Rotation.Y AMax 3 AMin 18 AStrength 10 BMin 18 BMax 36 BStrength 10

ReportThreshold0 = 0.9
ReportThreshold1 = 0.9
ReportThreshold2 = 0.9
}

ATTACHMENT_RIGID_TRUNK_LATCH
{
Attach = CAR TRUNK

HasLatchProperties = 1

DamageLevel0 = 60
DamageLevel1 = 60
DamageLevel2 = 60
}
//////////


/////////////////////////
/////////////////////////
/////
////// LIGHTBAR
/////
/////////////////////////
/////////////////////////



ATTACHMENT_RIGID_LIGHTBAR_RIGHT
{
Attach = CAR LIGHTBAR

HasLatchProperties = 1

DamageLevel0 = 6
DamageLevel1 = 6
DamageLevel2 = 6

Constrain0 = Rotation.Z AMax 0 AMin 2 AStrength 0 BMin 2 BMax 4 BStrength 0
Constrain1 = Rotation.Z AMax 0 AMin 2 AStrength 0 BMin 2 BMax 4 BStrength 0
Constrain2 = Rotation.Z AMax 0 AMin 2 AStrength 0 BMin 2 BMax 4 BStrength 0

Constrain0 = Rotation.Y AMax -3 AMin 0 AStrength 0 BMin 0 BMax 3 BStrength 0
Constrain1 = Rotation.Y AMax -3 AMin 0 AStrength 0 BMin 0 BMax 3 BStrength 0
Constrain2 = Rotation.Y AMax -3 AMin 0 AStrength 0 BMin 0 BMax 3 BStrength 0

DamageTarget = ATTACHMENT_RIGID_LIGHTBAR_LEFT
}


ATTACHMENT_RIGID_LIGHTBAR_LEFT
{
Attach = CAR LIGHTBAR

HasLatchProperties = 1

DamageLevel0 = 90
DamageLevel1 = 90
DamageLevel2 = 90

Constrain0 = Rotation.Z AMax 0 AMin 2 AStrength 0 BMin 2 BMax 4 BStrength 0
Constrain1 = Rotation.Z AMax 0 AMin 2 AStrength 0 BMin 2 BMax 4 BStrength 0
Constrain2 = Rotation.Z AMax 0 AMin 2 AStrength 0 BMin 2 BMax 4 BStrength 0

Constrain0 = Rotation.Y AMax 3 AMin 0 AStrength 0 BMin 0 BMax -3 BStrength 0
Constrain1 = Rotation.Y AMax 3 AMin 0 AStrength 0 BMin 0 BMax -3 BStrength 0
Constrain2 = Rotation.Y AMax 3 AMin 0 AStrength 0 BMin 0 BMax -3 BStrength 0

DamageTarget = ATTACHMENT_RIGID_LIGHTBAR_RIGHT
}





///////////////////////////////////////
///////////////////////////////////////




ATTACHMENT_RIGID_ENGINE
{
Attach = CAR ENGINE
}







///////////////////////////////////////
///////////////////////////////////////

ATTACHMENT_RIGID_ROOF
{
Attach = CAR ROOF
Radius = 0.25
}
//ATTACHMENT_RIGID_Roof2
//{
//Attach = CAR ROOF
//Radius = 0.25
//}
//ATTACHMENT_RIGID_Roof3
//{
//Attach = CAR ROOF
//Radius = 0.25
//}


ATTACHMENT_RIGID_MARKER_LICENSE_PLATE_REAR
{
DamageLevel2 = 60

HasLatchProperties = 1
}

ATTACHMENT_RIGID_MARKER_ROOF_SCOOP
{
DamageLevel2 = 10
}
